The Last Of Us Part I Update V1 1 4-rune (2027)

This article is based on the patch notes released for The Last of Us Part I v1.1.4 as of early 2025. If you'd like to dive deeper, I can help you find: showing FSR 3.1 on vs. off.

While the update works, users of the RUNE release should be aware of a few quirks:

Feature Support. Added support for AMD FSR3.1 Super Resolution. Added support for AMD FSR3.1 Frame Generation. General. [Hometown] Naughty Dog The Last of Us Part I Update v1 1 4-RUNE

: Improved mouse jitter and keyboard responsiveness.

Below is an in-depth exploration of what this particular release includes, how the performance technologies function, and a breakdown of the official patch notes. Understanding the Release: "v1.1.4-RUNE" This article is based on the patch notes

Additionally, the update addresses a curious bug related to water rendering. Previously, players reported that bodies of water would sometimes disappear or render at a lower quality than selected settings, breaking immersion in levels like the "The Suburbs" chapter. This has been rectified in the latest build.

The crown jewel of this update is the native implementation of . Previously, the game offered FSR 2.2, and later 3.0, but version 1.1.4 upgrades the pipeline significantly. While the update works, users of the RUNE

: Fixed a bug where players might encounter an issue when interacting with a generator while enemies were still nearby.

While some updates for The Last of Us Part I are massive in scope, v1.1.4 focuses on granular improvements to stability and performance, addressing remaining issues from earlier patches like 1.1.0, 1.1.1, and 1.1.2 [1, 3]. 1. Significant Performance Optimization

The Last of Us Part I Update v1.1.4-RUNE: PC Performance, FSR 3.1, and Stability Improvements