| Limitation | RTGI 0.33 | NVIDIA RTX DI | Unreal Engine 5 Lumen | |------------|-----------|---------------|------------------------| | World-space rays | No | Yes | Yes | | Hardware acceleration | No | Yes (RT cores) | Yes (software/hardware) | | Support for dynamic lights | Partial | Full | Full | | Reflections | No | Yes | Yes (software) | | Off-screen GI | No | Yes | Yes (via Surface Cache) |
RTGI is notoriously heavy on performance. Because it forces your GPU to calculate complex math on a post-processing level, it can cut your framerate by 20% to 50% depending on your settings. Use these configuration tips to find the perfect balance between visual fidelity and performance:
Set to Medium . Setting this to "Very High" doubles the performance cost for negligible visual gain, as the temporal filter handles the rest. reshade ray tracing shader rtgi 033
Visit the official ReShade website and download the latest setup tool. (Choose the version with full add-on support if you plan to play offline multiplayer or single-player games that require depth-buffer access).
While ReShade has long been used for post-processing effects like bloom, HDR, or ambient occlusion (SSAO), RTGI v0.33 is distinct because it is a solution. It relies on the existing depth buffer and color information from the game to calculate bounces. | Limitation | RTGI 0
Ambient occlusion creates realistic shadows in cracks, corners, and where two objects meet. Traditional screen-space ambient occlusion (SSAO) often creates a blurry, unnatural smudge. RTGI 0.33 produces crisp, geometrically accurate contact shadows that ground objects firmly into the world. 3. Emissive Light Source Support
[In-Game Depth Buffer] ---> [iMMERSE Launchpad (Motion Vectors)] │ ▼ [RTGI 0.33 Shader Core Processing] │ ▼ [Denoised Screen Space Global Illumination Output] Core Architectural Features Ray-Traced Global Illumination - GitHub Pages Setting this to "Very High" doubles the performance
Once the depth buffer is fixed, enable the qquint_rtgi.fx shader. Key New Feature: Motion Vectors
The sweet spot? with baked lighting. RTGI adds dynamic bounce light that those engines never had.
Nevertheless, in actual gameplay, RTGI’s SSGI approach produces highly convincing bounce lighting and ambient occlusion, especially in interior scenes and enclosed environments. It works on game, regardless of its age or engine, and it does not require developer‑implemented ray tracing hooks.