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Do you perform vibration tests on a electrodynamic shakers? Do you ever feel you are just trying to setup tests following ISO or MIL standards but want to know what the deeper meaning is and how you can define your tests more accurate and how to make them represent more the real time environment of your product? Then you came to the right place to learn all about vibration tests and how to optimize them.

The Vibration Academy has been developed in partnership with the VRU (Vibration Research University).

Training for vibration testing

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Program

Welcome to our comprehensive training program on vibration testing, developed in collaboration with Vibration Research. Whether you are performing vibration tests on an electrodynamic shaker or striving to align your testing processes with ISO or MIL standards, our program offers a deep understanding of the underlying principles.

Gain insights into defining tests more accurately to mirror real-time environmental conditions for your products.

Designed for individuals ranging from beginners to aspiring experts in vibration testing, our training program is divided into four blocks, progressing from foundational knowledge to expert proficiency. Elevate your capabilities as a vibration engineer and enhance your effectiveness in the field.

For vibration engineers operating in accredited laboratories, our program ensures that you receive the necessary training to demonstrate compliance with accreditation standards.

Our modules are meticulously crafted to align with the requirements of each relevant certificate and accreditation level.

Program Overview

Vibration Class Program

Agenda

Vibration academy

📅 Module 01 - Beginner: May 6, 7 and 8 2025

🔹 Learn what is to know about a shaker and all its components
🔹 Learn why a shaker wobbles and how to control it
🔹 Understand system components and their interactions
🔹 Discover the physics behind vibration testing
🔹 Explore frequency response, shock strain, and measurement uncertainty

Where: Sebert Trillingstechniek B.V. – Weg en land 18, 2661 DB Bergschenhoek – Nederland

Trainers: Peter Sikor (Vibration Research) – Lukas Wagner (Tira)

Module 02 - vibration academy

📅 Module 02 - Intermediate: October 14, 15 and 16 2025

🔹 Understand the objectives of vibration testing
🔹 Learn how to recognize and prevent common mistakes
🔹 Gain insights into measurement uncertainty and conformity statements
🔹 Analyze errors in test systems and their root causes

Where: Sebert Trillingstechniek B.V. – Weg en land 18, 2661 DB Bergschenhoek – Nederland

Trainers: Peter Sikor (Vibration Research) – Lukas Wagner (Tira)

Key Highlights of Our Training Program:

1. **Skill Evaluation:** Each course begins with a thorough skill evaluation to determine your qualifications and guide you to the appropriate module. If you find that you do not yet meet the criteria, rest assured; you have the option to continue or start at a lower level, providing flexibility in tailoring your training to your specific needs.

2. **ISO17025 Compliance:** Our training modules are meticulously mapped to the requirements of ISO17025, offering a seamless alignment with industry standards. This ensures that you are well-prepared for audits.

3. **Certificate Management:** To simplify the certification tracking process, Vibration Research has integrated a feature into their app. This tool allows you to effortlessly monitor and manage your certificates for each completed module, streamlining the audit preparation process.

Choose our training program to gain a comprehensive understanding of vibration testing, from fundamental concepts to advanced methodologies, and elevate your proficiency as a
vibration engineer.

Vibration Academy training seminarsOn site training

Tens of thousands of hours of premium content spanning family animation, prestige television, and live sports.

Premium first-party exclusive titles known for narrative depth and high production values. Summary: The Scale of Entertainment Consolidation Primary Library Strength Prime Video SVOD / Marketplace Absolute highest volume of feature film titles Disney Bundle SVOD / Live Sports Most commercially valuable franchise IP (Marvel, Star Wars) Max

: This Chinese conglomerate is the largest video game company in the world by revenue. Tencent owns Riot Games (League of Legends) and holds significant ownership stakes in Epic Games (Fortnite), Supercell (Clash of Clans), and Ubisoft, giving it immense influence over global multiplayer gaming.

The adult film industry has evolved significantly over the years, embracing diversity and inclusivity. One aspect of this evolution is the recognition and celebration of plus-size performers. These talented individuals have carved out a niche for themselves, challenging traditional beauty standards and promoting body positivity.

The global entertainment and media landscape is dominated by massive conglomerate corporations. These entities control the vast majority of the film, television, music, digital media, and news platforms that consumers interact with daily. Understanding the scale of these organizations requires looking at their extensive portfolios of brands, networks, and production houses.

| | Est. Total Revenue | Breakdown & Key Sources | | :--- | :--- | :--- | | Pokémon | $115 billion | Retail sales, mobile games, box office, trading cards | | Mickey Mouse & Friends | $61 billion | Merchandising, film, home video | | Winnie the Pooh | $50 billion | Books, films, theme park integrations | | Star Wars | $47 billion | Films, TV series, novels, merchandise | | Disney Princess | $45 billion | Animated features, apparel, consumer goods | | Anpanman / Hello Kitty | ~$38 billion | Japanese children's shows, merchandise, lifestyle collaborations | | Mario (Nintendo) | $36 billion | Video game sales (main series, spin-offs) | | Marvel Cinematic Universe | $34 billion | Interconnected superhero films, streaming series | | Harry Potter | $32 billion | Books, films, theme parks, merchandise (wizardingworld.com) | | Dragon Ball | $30 billion | Manga, anime series, films, video games, trading cards (toei-animation.com) | | Shōnen Jump (Manga) | ~$30 billion | Manga magazine sales, merchandise across series like "One Piece," "Naruto" | | Spider-Man | $29 billion | Comics, films, video games, merchandise (marvel.com) | | Batman | $28 billion | Comics, films, TV series, video games (dccomics.com) | | Call of Duty | $27 billion | Annual video game releases, DLC, mobile titles (activision.com) | | Avengers | $26 billion | Culmination of MCU phases, films, merchandise (marvel.com) | | Frozen | $23 billion | Animated films, merchandise, theme park attractions, Broadway (disney.com) | | Game of Thrones | $22 billion | TV series, books, merchandise, spin-off "House of the Dragon" (hbo.com) | | Jurassic Park | $21 billion | Films, merchandise, theme park attractions (universalorlando.com) |

: A performer and writer who has contributed to the adult entertainment industry.

Star Trek, Mission: Impossible, SpongeBob SquarePants, Top Gun, and CBS Sports.

: A popular performer known for her work in the adult film industry.