Release a small, experimental game purely to farm research points and boost staff stats before your next major release.
Airplane, City, Game Dev, Hospital, Prison, Transport Strategy: City, Evolution, Government, Military, Space Casual: Comedy, Dance, Fashion, Martial Arts, Music, Sports Phase Allocations (The Sliders)
VIII. Monetization, DLC, and Sequels — Sustaining Revenue Streams game dev tycoon 1.8.6 guide
Only launch an MMO as a Large or AAA game with a massive marketing campaign.
Never release a game with bugs remaining. In the 1.8.6 patch, even 1 or 2 lingering bugs can drop a potential 10/10 review score down to a 7/10. Wait out the development phase until the bug counter hits absolute zero. To help tailor this strategy, let me know: Release a small, experimental game purely to farm
Are you struggling with or stuck getting 6/10 reviews ?
Tip: Always check “Combinations” in the game’s guidebook (Help menu) to see hidden high-synergy pairs. Never release a game with bugs remaining
Move out when you have enough money to comfortably cover the increased rent and when your games are consistently selling well.