Summons are incredibly useful here as distractions. Drop a summon in a narrow hallway to absorb hits from respawned enemies while your main mercenaries focus on damaging the pods. If you are struggling with The Hive , let me know: Which mercenary classes are currently in your active party? What player count (2, 3, or 4) are you running?

A massive power spike that allows the H.I.V.E. to have two modes active simultaneously, exponentially increasing its combat efficiency.

Widely considered the most consistent card in the kit due to its excellent initiative and flexible movement/attack options.

Because the Nodes are immobile objects, abilities that apply or Immobilize are incredibly valuable here. While you cannot permanently stunlock a boss or node, delaying a Node’s activation prevents spawns.

If you are building a party specifically for this, or choosing which mercenaries to hire, prioritize the following:

If your party can create obstacles, use them to reroute enemies or block spawns entirely if the rules allow.